1st Podcast recorded, next step your ear holes!

14 02 2012

You will get to hear me on the podcast sooner than you think, but I wanted to drop this on your eye holes!


Kingdom of Amalur or Fable with Brains

9 02 2012

I just got Kingdoms of Amalur: Reckoning Tuesday, and I love it! It manages to blend the hack and slash style gameplay with a decent World of Warcraft-esque talent system and creates a fun adventure.  I, however, fail to see Todd McFarlane’s art design anywhere in the game, despite his usual iconic style.

The game functions on the concept of Fates. Which basically amounts to a very generalized class system. You are given 3 starters Might, Finesse, and Sorcery or Fighter, Rogue, and Mage.  As you gain experience in levels and power, you can specialize directly in each of those paths, or diverge talent points into a duo hybrid fate/trio.  Each granting bonuses to that play style, allowing a great deal of customization. All in all, this seems like a mature version of Fable, with a greatly improved quest system. Though I think the map functions decently, I think it should be more customizable and I wish I didn’t have to drop into the start menu every time to see a larger picture of it.

While the weapons pictured above are the pre-order bonus items, I wanted to give you guys an idea of what was in the game.  For “might” players, you have greatswords, warhammers, and 1-handed  swords. Sorcery players receive staves, sceptres, a unique melee weapon: the chakram, which functions more or less as a dual wielded set of ring blades.  In a word: FAST. Lastly, the “finesse” player is granted daggers and my personal favorite, the faeblade. Faeblades are basically (for WoW players) the Twin Blades of Azzinoth. A medium sized fist weapon with dual blades on either side. This weapon is slightly weak but its speed more than makes up for the lack of damage.

All in all, I think Kingdoms of Amalur: Reckoning is a well crafted adventure, that will keep you entertained for a large portion of time.  I’ve already spent a few hours playing and I haven’t even left the first set of quest hubs.  So I think it will last me a long time, provided I don’t get too drawn back into Mass Effect to correct the mistakes that got Wrex killed.

Kingdoms of Amalur: Reckoning scores a B+.


Greetings Portal Masters!

7 02 2012

I get woke up with a phone call today. That phone call states the Skylanders sequel just got announced! Granted, I kinda had an early heads up on it, given that I had seen the news about the “giants” domains being bought up, but still.

I am really excited for this because I personally like the collecting process of building my character teams and leveling up the characters, which keeps me playing even after the story is done. Well now we got 8 more standard sized characters coming our way which I will detail as soon as I can see what they are, as well as 8 to 12 “giants” which will be more than twice the size of the original characters in both physical and in game size. These new giants will also feature internal lights that blink or light up when placed on the portal.

So to whet your appetites heres the trailer:


Game over man! I think not!

3 02 2012

Just saw these hot little trailers, so I thought I’d drop some bombs on you…you know I mean from orbit…’cuz its the only way to be sure. Now if I have said it once, I’ve said it a thousand times: I love the Aliens property as well as Predator franchise and by extension the AvP mythos. To me there is no greater villain in the entirety of the galaxy than the Xenomorph and no greater hunter than the Yautja (even if they get their asses handed to them in EVERY movie). And there has to be something said for the atmosphere. Darkness, shadows and fading forms of light blend together to create this almost claustrophobic strangle hold on your mind even though you could be standing in a giant warehouse. I LOVE this. Which is why I have high hopes going into 2012, waiting for Aliens:Colonial Marines to come out. So from outer space, to me, and back to you, I give you this:


Coming out in Q2 2012, you know where you can find me!


First SWTOR Guild Summit Announced!

3 02 2012

Bioware has announced they will be hosting the first (possibly annual) Guild Summit March 4th – 6th in Austin, Tx. The event is invite only and 21+ which leads me to believe the Q&A session and round tables will actually lead to some decent ideas being developed by the community. But the realist in me knows this is what the community looks like:


So what will happen? If I had my way, hopefully a large scale melee between the factions, no peace talks! The attendees will be responsible for all costs during this little venture so that alone should deter most of the trolls, couple that with the 21+ it should be a fairly decent event. Although I don’t think this sort of thing will ever turn into a large scale event such as Blizzcon, it’s nice to think SOMETHING IN THE UNIVERSE might be able to slaughter the beast known as WoW, however impossible it may be.


Soul Calibur V Review

31 01 2012

SoulCalibur V is probably the most polished in the series as far as graphics are concerned, which should be a given, being that it’s the newest addition to the franchise and also on a next gen console. But where it really seems to shine for me is not so much the actual fighting but in the character creation.

You are given tables upon tables of loots and options to change various characters or create your own. Then you may edit a custom thumbnail view of that character with backgrounds, foregrounds and other just silly options.  A sharks open maw surrounding your character as he sits down to a tea party, for example.  SCV also features a unique almost Modern Warfare-esque Title system that allows you to add custom titles to your online profile, like mine which boldly states in all it’s troll glory: Serious Business.

However, where SCV falls short is both the character actual design and sheer number of characters.  So far I’m pretty sure I have only encountered two actual new characters: Viola and Z.W.E.I.  Viola has a unique combo attack system where she leaves a floating ball of energy that can be summoned back to her claw hand or thrown at the opposing fighter.  Z.W.E.I. has a single sword which is almost tonfa like in its usage as well as a ghostly wolf that can be used in tandem with his melee skills. The other so called new characters are really just re-skinned versions of old classics, Xiba for Kilik, Aeon for Lizard Man, having replaced his shield for dual axes but given him no greater ability to wield the two.

Another downfall to the series that has been added in this iteration is the hokey super move system which functions much like the no brain moves of Marvel vs Capcom and the Street Fighter series. A few button presses can be entered, and grant the player or computer a nearly undodgeable attack which will be spammed by skilless nOObs and AI players alike granting victory to the undeserving.

But other than a couple flaws here and there, it seems to hold up pretty nicely.  You can even name XBL players as your nemesis, and watch their stats increase or decrease as they and you play.  And returning to the titles I mentioned earlier, you can capture opposing players titles by defeating them in matches across XBL.

I’m sure that none of what I deem negative will detract too much from the entirety of the game’s fun factor and I will probably continue to be a hardcore fan in spite of what I hate most about new games.  So if you are a franchise fan like myself, or looking for that entry level fighter that doesn’t require the sychophantism or fan-boyism of Street Fighter, King of Fighters, or MvC, but rather can be picked up and played by both casuals and the hardcore, give SoulCalibur V a try.

Also, it’s got that pole swinging, hay diving, high flying yahoo from Assassin’s Creed.

That is all.


EA’s War on Gaming!

31 01 2012

The Anti Game Company

If you haven’t been under a rock for the last couple years you learned about these “new fangled” online passes that EA has been tacking onto their games. Who knew what dark and sinister plans EA had for them until recently.

EA is planning on releasing SSX 2012 with an online pass similar to Kingdom of Amalur: Reckoning, which blocks single player progression. All I have to wonder is, with their strangle hold on the NFL, the vast majority of shit games they allow to pass on to the consumer and all the near fascist levels of content withholding they are doing, how long can they continue this until we rise up as a community.

I mean when you pay $60.00 for a game you should receive everything on the disc right? But should the used game consumer or the low income gamer be punished because they had to wait for “X” title to drop to a reasonable price? The answer to that question should be resoundingly “NO!” Just because you can’t purchase a day 1 game or a brand new disc doesn’t mean you should be only able to enjoy so much without paying more.

Heads up EA, Your time is coming.


“Don’t forget about EA’s attempt to snag the downloadable gaming market with Origin.  Battlefield 3 is Origin only, STEAM members are outa luck.” – Burke