1st Podcast recorded, next step your ear holes!

14 02 2012

You will get to hear me on the podcast sooner than you think, but I wanted to drop this on your eye holes!


Gotham City Impostors Wins Heroically.

11 02 2012

Gotham City Impostors Review

I thought this day would never come.  I’ve wanted Gotham City Impostors since the first time I laid hands on it at PAX ’11, and it arrives stronger and better than ever.

Gotham City Impostors is a downloadable first person shooter arcade title brought to you from WB and Monolith.  GCI puts you in the position of wannabe Batmen and Jokers who aren’t afraid to use any means necessary to inflict pain and trauma to their enemies.  As serious as all that sounds, every character is a goof and the game has a very joke oriented feeling.  But underneath it’s cartoonish exterior is a serious FPS title.

Gotham City Impostors has 3 multiplayer modes, 1 challenge and 1 tutorial mode.  The 3 multiplayer modes include Fumigation, Psyche Warfare, and the standard Team Deathmatch.  Fumigation is a conquest/domination type mode where each team tries to capture and hold 3 points in attempt to poison the other team with toxic gas.  Classy right?  In Psyche Warfare you attempt to connect a centrally located battery  to your bases “demotivational loudspeakers”.  The demotivational infomercial music bores into the opposing teams psyche forcing them into a slap happy frenzy.  Be on your toes though, slapping can still kill.  If you’re tired of the same old grind, “Challenge” maps are available for you to improve or test your skills with gold/silver/and bronze rewards.

A huge successful portion to Gotham City Impostors, besides the obvious creative concept, is your characters “Secret Identity.”  This is where GCI far surpasses Call of Duty: Modern Warfare 3 and has it heading into the same arena as Team Fortress 2.  Loadouts, costumes, calling cards, and gangs are all customizable.  Each loadout includes weapons, support items, gadgets, fun facts, psyche profiles, and a body type that leads to almost endless possibilities and a deeply engrossing experience.  I’m a chick when it comes to customizing my characters, so I’m in hog heaven with each piece I can change on my impostors costume.  If customization isn’t your thing and you’re only content knowing you’ve slayed everything in sight,  GCI lets you check your progression to stardom with record tracking, feats of prowess, stamps of excellence, achievements and the all important leaderboards.

Gotham City Impostors isn’t all unicorns and rainbows, it does have some chinks in it’s bedazzled armor.  Matchmaking and joining a match with your party are still having issues even after the beta.  And unless your actually in a party you MUST listen to everyone speak because there is no mute player.  Seriously, no player mute.  It’s like having all the losers of American Idol in your ear and having to endure their train wreck performance.  Funny as that may sound, it’s not an enjoyable experience after about 10 minutes.  But all is not lost true believers, WB and Monolith have already detailed a piece of DLC that’s dropping sometime next month that includes a new map, weapons, a support item, costume choices, and a fun fact.  There will also be patch fixes for joining in-progress matches and the all important ability to mute players.

Gotham City Impostors is a fresh take on the first person shooter genre while still managing to stay true to it’s roots.  It’s a solid, fun, comedic title that deserves a lot of attention.  With a $15 price tag, 1,ooo character levels, and 106 downloadable cosmetic items with more scheduled to drop next month, GCI promises to make sure you never have to leave your house again.  Unless it’s to fight make believe crime in game.  Don’t try vigilante justice in a cape in real life, this isn’t Kick Ass, so behave yourself.

Gotham City Impostors scores an A.



Button Mashing at the Soulcalibur V Tournament.

11 02 2012

Someones not paying attention...

Nerd Farm is all about getting out and mingling with the nerd community.  Last week Insert Coin(s) in Las Vegas held a Soulcalibur V tournament that I decided to try my hand at.  I haven’t played Soulcalibur since the first installment on the Dreamcast and I’ll let you in on a secret, I wasn’t good then and I’m probably even worse now.  I was quickly reminded that Soulcalibur V isn’t really a button mashing fighter as my losses stacked up like Tetris set at the hardest difficulty.  I actually called fellow Nerd Farm author Nic for button mapping and tactics since I didn’t know any of them.  Vertical & horizontal attacks, blocking, and grabs don’t do anything if you can’t actually reach the person you’re trying to attack.  Even Xiba with his staff and Ezio with his hidden guns I couldn’t win more than 2 rounds.  Tournaments at Insert Coin(s) are beginning to get competitive, even more so when it comes to fighters.  Either way I’ll try my hand at any tournament just for the story.  Always an enjoyable experience even if I did lose both matches with a combined record of 2-14.

The next tournament will be for UFC Undisputed 3 on February 14th.  I don’t think I’m brave enough to even attempt that one, maybe I’ll hit the next on for Twisted Metal.


Kingdom of Amalur or Fable with Brains

9 02 2012

I just got Kingdoms of Amalur: Reckoning Tuesday, and I love it! It manages to blend the hack and slash style gameplay with a decent World of Warcraft-esque talent system and creates a fun adventure.  I, however, fail to see Todd McFarlane’s art design anywhere in the game, despite his usual iconic style.

The game functions on the concept of Fates. Which basically amounts to a very generalized class system. You are given 3 starters Might, Finesse, and Sorcery or Fighter, Rogue, and Mage.  As you gain experience in levels and power, you can specialize directly in each of those paths, or diverge talent points into a duo hybrid fate/trio.  Each granting bonuses to that play style, allowing a great deal of customization. All in all, this seems like a mature version of Fable, with a greatly improved quest system. Though I think the map functions decently, I think it should be more customizable and I wish I didn’t have to drop into the start menu every time to see a larger picture of it.

While the weapons pictured above are the pre-order bonus items, I wanted to give you guys an idea of what was in the game.  For “might” players, you have greatswords, warhammers, and 1-handed  swords. Sorcery players receive staves, sceptres, a unique melee weapon: the chakram, which functions more or less as a dual wielded set of ring blades.  In a word: FAST. Lastly, the “finesse” player is granted daggers and my personal favorite, the faeblade. Faeblades are basically (for WoW players) the Twin Blades of Azzinoth. A medium sized fist weapon with dual blades on either side. This weapon is slightly weak but its speed more than makes up for the lack of damage.

All in all, I think Kingdoms of Amalur: Reckoning is a well crafted adventure, that will keep you entertained for a large portion of time.  I’ve already spent a few hours playing and I haven’t even left the first set of quest hubs.  So I think it will last me a long time, provided I don’t get too drawn back into Mass Effect to correct the mistakes that got Wrex killed.

Kingdoms of Amalur: Reckoning scores a B+.


Greetings Portal Masters!

7 02 2012

I get woke up with a phone call today. That phone call states the Skylanders sequel just got announced! Granted, I kinda had an early heads up on it, given that I had seen the news about the “giants” domains being bought up, but still.

I am really excited for this because I personally like the collecting process of building my character teams and leveling up the characters, which keeps me playing even after the story is done. Well now we got 8 more standard sized characters coming our way which I will detail as soon as I can see what they are, as well as 8 to 12 “giants” which will be more than twice the size of the original characters in both physical and in game size. These new giants will also feature internal lights that blink or light up when placed on the portal.

So to whet your appetites heres the trailer:


Star Wars Kinect with Bundle Release Date Announced…and It’s Surprisingly Soon

7 02 2012

You ever wonder why the Star Wars Gods never just come beat us up for our money?  Because they always know exactly what we want.  What?  An R2-D2 Xbox 360 with a C-3PO gold controller?  Take my money now please!  Oh, it also comes with the Kinect and a 320 GB hard drive?  That’s exactly why I just threw a wad of cash at my computer monitor.  Well my monitor doesn’t take US currency so I’m safe…for the moment.  The whole kit and kaboodle will be available April 3rd for the moderate price of $349.99.  If you just want Kinect Star Wars, that will only put you back $49.99.  Kinect Star Wars will have five modes to choose from: Podracing, Rancor Rampage, Duels of Fate, Jedi Destiny: Dark Side Rising, and the ever curious Galactic Dance Off.  I have Disco Star Wars on vinyl already so I’ve been actually “living” Galactic Dance Off for quite some time.  I guess I can at least get achievements for it now.


LA Noir, Not My Cup of Joe

6 02 2012

My recent travel back in time didn’t involve stolen uranium, 1.21 gigawatts or even a time machine.  I was thrown into the year 1947 as a green cop on the streets of an ever expanding Los Angeles in LA Noir.  This isn’t a review of LA Noir since I couldn’t get myself to actually finish the game.  The fault wasn’t for lack of trying though, LA Noir just isn’t my type of game.

LA Noir was defeated early on because I’m just not into the era of the 1940’s and 50’s.  I don’t like the music, slang or fedoras.  But LA Noir is highly regarded as a creative IP so I took my chances and tried my hand at detective work.  News flash!  I blow at being a detective.  I’m terrible at it apparently.  After proving myself on the streets I was given my first chance at interrogation, have you seen that video with the zeppelin going up in flames, yeah that was my interrogation… six times.  I could not read the suspects “emotions” at all, leaving me with 1 out of 4 questions answered correctly.  Knowing that I’m missing something in the game that could eventually lead to an undesirable outcome infuriated me.  I wanted perfection and I couldn’t achieve it.  Plus investigating crime scenes was boring and I really wanted to actually arrest people not shoot first and ask questions later.  Did no police officer or detective in the 1950’s actually arrest anyone who ran from them?  Because I had to shoot even the pettiest of felons.

LA Noir did have positive marks.  The Los Angeles landscape is beautiful and the facial animations were incredible.  The voice acting could have used some work but were good enough that you could genuinely hear the emotions the actor was trying to portray.  Although frustrating as hell, I couldn’t stop playing LA Noir.  I kept telling myself, “one more case,” like there was some light at the end of the tunnel and all my problems would be solved, but they never were and my lack of interrogation skills continued to actually get worse.  Fiance forced her hand and made me give up on being a detective.  Plus Cole was just way too intense, how can he live with himself when he’s a jerk to everyone.  How do you yell at a wife who’s husband is missing and possibly dead?  Cole Phelps is a dick.