Game over man! I think not!

3 02 2012

Just saw these hot little trailers, so I thought I’d drop some bombs on you…you know I mean from orbit…’cuz its the only way to be sure. Now if I have said it once, I’ve said it a thousand times: I love the Aliens property as well as Predator franchise and by extension the AvP mythos. To me there is no greater villain in the entirety of the galaxy than the Xenomorph and no greater hunter than the Yautja (even if they get their asses handed to them in EVERY movie). And there has to be something said for the atmosphere. Darkness, shadows and fading forms of light blend together to create this almost claustrophobic strangle hold on your mind even though you could be standing in a giant warehouse. I LOVE this. Which is why I have high hopes going into 2012, waiting for Aliens:Colonial Marines to come out. So from outer space, to me, and back to you, I give you this:

and

Coming out in Q2 2012, you know where you can find me!

Nic





Let’s Talk Briefly About Resident Evil 6

22 01 2012

I didn’t want to jump right onto the “New Resident Evil 6 Trailer and Release Date” bandwagon right out of the gates.  So I waited patiently for two days in deep contemplation about my possible excitement for this title.  Because I’ve been a huge fan of the Resident Evil series since the teams first venture into the Umbrella Corporation’s mansion and secret lab (SPOILER!), that is, until Resident Evil 4.  Thought of as one of the strongest titles in the series, I disliked it the most until RE5 hit the scene.  The story of Resident Evil 4 was incredible, keeping the Resident Evil mystery and lore as the strength of the series.  I unfortunately didn’t like the direction the mechanics and zombies had taken.  Games evolved, Gears of War, Silent Hill, Metal Gear Solid 4  and others adopted the evolution of  shooting while moving.  Resident Evil 5 lacked this evolutionary formula, combine that with a clunky co-op AI, RE5 was also thrown to the wayside.  I agree, professional marksmen can’t sprint and shoot accurately, but I know they can walk and shoot accurately.  Standing still to shoot while people are sprinting at me like they have the “Rage” virus from 28 Days Later is just not an option.  I understand it does add to the “Survival Horror” aspect, but limiting me during combat to add difficulty is a lazy way to make a game and leads to frustration and poor reception.  These observations and opinions will be debated for years to come among the Resident Evil faithful, I don’t expect them to stop at me.  

All is not lost though, I am pleased to see during Capcom’s Resident Evil 6 trailer not only shooting while moving but the return of  both Chris Redfield and Leon Kennedy. 

I do forget that some of us haven’t heard about the Resident Evil 6 news, so let me enlighten you on what we know so far.  Resident Evil 6 will make it’s way to Playstation 3, Xbox 360 and PC on November 20th, 2012.  Can I be a hater a little more?  Don’t expect RE6 to come out at this date, Capcom is notorious for delaying this series, I don’t believe that RE6 was kept a secret until now and will be ready in 11 months.  I just don’t see it happening.  Back on topic, RE6 will be taking place all over the world.  Expect to see Chris Redfield as part of the BSAA (Bioterrorism Security Assessment Allience) dealing with a possible outbreak in China, Leon Kennedy ,unable to protect the President, heads to a T-Virus infected Raccoon City or Tall Oaks, I’m unsure which one and the new addition of a  fast paced unamed mercenary. 

Note, every playable character will have a partner with them, you will never be alone, and sources from xbox.com hints to up to 6 person online co-op. 

Mutated humans, tech heavy monsters, fast paced action sequences, multiple locales, a deep plot and the return of the T-Virus, Resident Evil 6 is taking back to it’s roots and looks to be heading in the right direction.  The series has gone in many different directions and I expect even more details and changes to occur before this installment hits store shelves.  It’s been 7 years since I’ve been excited for a Resident Evil title, let’s hope RE6 doesn’t let me down.

Burke





Happy Action Theater Release Date Announced

19 01 2012

The legendary Tim Schafer of Double Fine stopped by Giantbomb.com to show off the wonderful experiences of Double Fine Happy Action Theater.  With 18 creative and engaging activities, DFHAT actually is one of the most impressive Kinect titles I’ve seen to date.  I beg to wonder if  Tim Schafer had kids in mind or drunk adult party goers when DGHAT was in development stages.  Either way Double Fine Happy Action Theater is available February 1st on XBLA for 800 Microsoft points.  Watch the video on Giantbomb.com if you don’t believe me.

Burke





New Iron Brigade: Rise of the Martian Bear Trailer

16 01 2012

IGN has the first look at Double Fine’s first DLC for Iron Brigade, Rise of the Martian Bear.  Looks like you and your Trench will be transported to Mars to take on Vlad and his menacing Tubes.  80 new pieces of loot in 4 defense missions, 2 survival missions, and an all new Boss battle await you on Mars.  This XBLA exclusive has yet to get a release date.

Burke





Hands on Building and Blowing Stuff Up on Starhawk at CES

14 01 2012

Another great title Sony had playable at CES was Starhawk, you know, that little Playstation exclusive that’s a follow up to the slightly successful Warhawk?  I’m being sarcastic of course, Warhawk has a huge fan following and I’m here to say that Starhawk is shaping up to a fantastic sequel.  Starhawk is a third person shooter at it’s roots but also has a RTS/Tower defense element to it.  Unlike Warhawk that was exclusively multiplayer, Starhawk will have a single player campaign although I was told that it’s main purpose is to prepare you for the multiplayer.  The map I played was quite large and looked really good graphically for every element that was about to take place in it.  Destructive environments, enemies spawning, defenses being built, and transitions from mech to flight are all taking place in each map.  It was pretty impressive to see all of this mayhem going on with no diminishing frame rate.

There’s plenty of weapons to choose from, assault rifle, shotgun and rocket launcher were all available for use.  The controls are very basic, following most FPS out there, and weapons were accurate and responsive.  Progression in the map allowed me to build barracks to replenish ammo, turrets to defend against waves of enemies, and walls to slow down the incoming enemies.  The menu wheel doesn’t give a description of what you’re building other than a small icon, but it’s easy to navigate and place buildable objects where you want them.  After completing a few objectives my new mission was to build a launch pad for my star ship.  After taking flight I noticed aviation was smooth, not too fast, and enjoyable.  With one push of a button on the controller I could transform my star ship into a mobile mech.  My concern about an overpowered mech was quickly squashed by the Playstation rep who assured me two well placed rocket blasts could take down a mech.  Because nothing upsets me more than an overpowered perk that I know would be exploited (I’m talking to you Juggernauts in MW3, nothing should be able to take more than two RPG’s to the chest, I mean c’mon, the pavelow goes down in two RPG blasts…but I digress).

After everything was said and done it was a really pleasurable experience.  I look forward to the open beta for Playstation Plus members on the 17th and codes in Uncharted 3: Drake’s Deception starting January 31st.  Everyone else will have to wait for beta keys from IGN, Playstation, and Gamestop in February.  Don’t expect to see Starhawk during this first quarter of 2012, but it doesn’t hurt to dream.

Burke





I Wander the Desert With Someone I Don’t Know in Journey

13 01 2012

During my exploration of the massive Sony booth at this years CES I managed to stumble upon That Game Company’s third title, Journey.  With no more than 12 people, That Game Company has managed to make some of the most interesting and creative games of the past few years.  Flow was peaceful and bright, Flower was elegant and had a masterful soundtrack, and now with their third installment Journey looks to be as beautiful as it is mysterious and allows them to delve into the multiplayer scene.

The demo Sony had available sent you through the first 3 episodes of Journey, mostly to get the feel for the game.  You can choose to use sixaxis controls or the conventional analog, the choice is yours.  The soundtrack continues to be ultra calming and matches the mood of Journey.  Rolling sands and broken temples mark your path as you collect “glyphs” to enlarge your scarf and collide with larger pieces of cloth to make bridges and solve puzzles.  The difficulty came with explaining how Journey works, rather than actually playing it.  Imagine the scarf you wear as mana, when you use your magic to jump or solve puzzles, your mana depletes.  Cloth are strewn all over the desert to replenish your mana.  With the addition of a completely anonymous drop in/out multiplayer, Journey allows you to experience the desert and puzzles in a different way.  When running with another player your mana refills simultaneously allowing you to jump higher and run faster.

The whole Journey experience is something new and refreshing.  Concerns of mine were more focused on people watching me play who continually asked where the “action” was and who do I shoot.  That Game Company knows who their audience is, and although the idea of Journey is lost to the general public, I believe fans of That Game Company will be very pleased with this brand new IP.  Expect to see Journey as a PSN exclusive sometime this spring.

Burke





Hands on With I Am Alive and Alan Wake’s American Nightmare at CES

12 01 2012

At this years CES I got a chance to preview the much anticipated Ubisoft title I Am Alive and the follow up to Remedy’s underrated Alan Wake,  the XBLA exclusive Alan Wake’s American Nightmare.  Both are slated to release this spring under XBLA’s House Party promotion.  Since I Am Alive is I believe, much less known, I went hands on and spoke with one of the lead testers to bring you all of the gritty details on this post apocalyptic survival game.

The first thing I noticed about I Am Alive is the drab color scheme of black and grays.  Don’t let “drab” turn you away though, the game graphically looks phenomenal for an arcade title.  You play as a gentleman traversing the shoddy city of Haventon in search of your wife and daughter after an earthquake decimated the city.  In the playable demo your goal is to reach your apartment in search of clues.  Exploring this dangerous terrain takes skills in managing your stamina and knowing when to run and when to fight.  You can tell right from the beginning, I Am Alive is about survival.  Your “Stamina” decreases as you climb, run and fight.  So management of this stamina is crucial for your survival.  If you take too long climbing you will fall for example.  Items are scarce, which leaves me to believe the earthquake happened a while ago, people are either scared or aggressive, each fighting to survive.  While exploring I backed away from a man just trying to protect his area of the sewer, bluffed a man with my empty pistol, and fought for my life killing one man who attacked me with the one bullet I found and “surprise attacking” another man with my machete as he came to mug me.  Ubisoft is trying to make I Am Alive THE survival title, they want you to FEEL like your struggling, yet give you just the right amount of items to be successful.  The decisions you make and management of your stamina and inventory will decide how enjoyable your gaming experience will be.  Expect to see I Am Alive available for XBLA and PSN this spring.

After a really in depth 30 minute demo of I Am Alive, I snagged the controller for a look at Alan Wake’s American NightmareAlan Wake‘s story mode was not available to demo, but instead gave you a look at it’s new horde mode.  Although you only got to test out horde mode, I was let in on some insight to Alan Wake’s American Nightmare main narrative story line.  The game is going to take place as a “Night Springs” type episode, you know that Twilight Zone type show you would see throughout the first game.  And most of you probably are aware you will be dealing with Alan’s doppelganger.  The game is dark as ever and the controls were very similar to the first game and felt accurate and smooth.  Being a fan of Twin Peaks and Alan Wake I’m really looking forward to this titles release for XBLA on February 15th.

Burke