Wolverine is 300 Issues Deep

9 02 2012

  Wolverine #300

The Wolverine comic has adjusted it’s number back up to 300.  If you noticed last months was 30 then good for you, because this issue ties directly into that one with the exception of following it in numerical order.  The WCC (Wolverine Comic Committee, yes I did just make that up) decided to make the numbers “official” and match up with every Wolverine comic to date.  If you look inside the back cover of this issue you can see every Wolverine cover over the last two decades.  It’s quite impressive actually and the numbers to follow after this will be 301 and so on.  But let’s take some time to cover #300, the one I like to call, “War is Coming.”

After destroying “The Red Right Hand” from the ground up Wolverine is heading back to Japan to deal with a war between the Yakuza and “The Hand”.  This trip is a personal vendetta against these two factions who are holding Wolvie’s adopted daughter, Amiko Kobayashi, hostage.  Silver Samurai is dead with his heir in an unknown location, “Clan Yashida” is leaderless leaving the Yakuza trying to pounce on it’s chance at power.  The book is broken up into 7 small chapters, all with different art styles, some good others poor, which actually took a little away from the book for me.  The story itself runs on all cylinders and is a claw tearing, ninja bashing roller coaster.  Wolverine is placed on the “No Fly” list, an old friend makes an unexpected appearance, and there’s enough plot twists to make even M. Night Shyamalan jealous.

Head on down to Cosmic Comics in Las Vegas to pick this bad boy up, you won’t want to be left behind as the plot begins to thicken.





Kingdom of Amalur or Fable with Brains

9 02 2012

I just got Kingdoms of Amalur: Reckoning Tuesday, and I love it! It manages to blend the hack and slash style gameplay with a decent World of Warcraft-esque talent system and creates a fun adventure.  I, however, fail to see Todd McFarlane’s art design anywhere in the game, despite his usual iconic style.

The game functions on the concept of Fates. Which basically amounts to a very generalized class system. You are given 3 starters Might, Finesse, and Sorcery or Fighter, Rogue, and Mage.  As you gain experience in levels and power, you can specialize directly in each of those paths, or diverge talent points into a duo hybrid fate/trio.  Each granting bonuses to that play style, allowing a great deal of customization. All in all, this seems like a mature version of Fable, with a greatly improved quest system. Though I think the map functions decently, I think it should be more customizable and I wish I didn’t have to drop into the start menu every time to see a larger picture of it.

While the weapons pictured above are the pre-order bonus items, I wanted to give you guys an idea of what was in the game.  For “might” players, you have greatswords, warhammers, and 1-handed  swords. Sorcery players receive staves, sceptres, a unique melee weapon: the chakram, which functions more or less as a dual wielded set of ring blades.  In a word: FAST. Lastly, the “finesse” player is granted daggers and my personal favorite, the faeblade. Faeblades are basically (for WoW players) the Twin Blades of Azzinoth. A medium sized fist weapon with dual blades on either side. This weapon is slightly weak but its speed more than makes up for the lack of damage.

All in all, I think Kingdoms of Amalur: Reckoning is a well crafted adventure, that will keep you entertained for a large portion of time.  I’ve already spent a few hours playing and I haven’t even left the first set of quest hubs.  So I think it will last me a long time, provided I don’t get too drawn back into Mass Effect to correct the mistakes that got Wrex killed.

Kingdoms of Amalur: Reckoning scores a B+.


Magic the Gathering #1. A Planeswalker’s Review

8 02 2012

  Magic the Gathering #1

Magic the Gathering nerds unite!  Don’t take offense nerds, I say that in the nicest way possible.  I have nothing against card gaming, I actually tried Magic and it almost made my brain explode.  As soon as my friend started turning cards sideways I was like “whoa, officially too much” and ran out of the room screaming.  True story.  Anyways, Magic the Gathering #1 has arrived and it comes with a “Treasure Hunter” card that allows you to look through your library until a nonland card…blah, blah, blah I have no idea what any of that means but trust me you want this card, and the comic.

I’m going to call this first installment of Magic the Gathering “Treasure Hunter” because that’s the name of the card that came with it.  IDW has big plans for this series and they start off with a bang in issue number one.  Dack Fayden has stolen an artifact from The Cult of Rakdos and they’re rightful pissed.  Fayden, a Planeswalker and spells thief, isn’t interested in the artifacts physical value, instead he wants to know what the strange treasure has done in the hands of the cult.  He finds out that the piece he stole actually has history closer to home than he ever fathomed.

Fayden isn’t a super sorcerer by any means, he’s quick and intuitive, like Indiana Jones or Nathan Drake.  His plans don’t always go accordingly, but he accomplishes his goals.  Much like a detective he’s in search of something, something darker than he hoped, but was exactly what he was looking for.

Magic the Gathering #1 is surprisingly tense.  I didn’t know what to expect going into it, but found myself very curious about what Fayden had stolen.  Do not miss this one because it’s building up one helluva story filled with deceit, revenge, and a lost city.  Plus it comes with a collectable card, just sayin.


This comic was graciously given to me from the guys at Cosmic Comics in Las Vegas.  There’s this one and whole lot more there to choose from.  Expect to see their full blown site soon from the guys at Fat Beard Studios.



Greetings Portal Masters!

7 02 2012

I get woke up with a phone call today. That phone call states the Skylanders sequel just got announced! Granted, I kinda had an early heads up on it, given that I had seen the news about the “giants” domains being bought up, but still.

I am really excited for this because I personally like the collecting process of building my character teams and leveling up the characters, which keeps me playing even after the story is done. Well now we got 8 more standard sized characters coming our way which I will detail as soon as I can see what they are, as well as 8 to 12 “giants” which will be more than twice the size of the original characters in both physical and in game size. These new giants will also feature internal lights that blink or light up when placed on the portal.

So to whet your appetites heres the trailer:


Star Wars Kinect with Bundle Release Date Announced…and It’s Surprisingly Soon

7 02 2012

You ever wonder why the Star Wars Gods never just come beat us up for our money?  Because they always know exactly what we want.  What?  An R2-D2 Xbox 360 with a C-3PO gold controller?  Take my money now please!  Oh, it also comes with the Kinect and a 320 GB hard drive?  That’s exactly why I just threw a wad of cash at my computer monitor.  Well my monitor doesn’t take US currency so I’m safe…for the moment.  The whole kit and kaboodle will be available April 3rd for the moderate price of $349.99.  If you just want Kinect Star Wars, that will only put you back $49.99.  Kinect Star Wars will have five modes to choose from: Podracing, Rancor Rampage, Duels of Fate, Jedi Destiny: Dark Side Rising, and the ever curious Galactic Dance Off.  I have Disco Star Wars on vinyl already so I’ve been actually “living” Galactic Dance Off for quite some time.  I guess I can at least get achievements for it now.


LA Noir, Not My Cup of Joe

6 02 2012

My recent travel back in time didn’t involve stolen uranium, 1.21 gigawatts or even a time machine.  I was thrown into the year 1947 as a green cop on the streets of an ever expanding Los Angeles in LA Noir.  This isn’t a review of LA Noir since I couldn’t get myself to actually finish the game.  The fault wasn’t for lack of trying though, LA Noir just isn’t my type of game.

LA Noir was defeated early on because I’m just not into the era of the 1940’s and 50’s.  I don’t like the music, slang or fedoras.  But LA Noir is highly regarded as a creative IP so I took my chances and tried my hand at detective work.  News flash!  I blow at being a detective.  I’m terrible at it apparently.  After proving myself on the streets I was given my first chance at interrogation, have you seen that video with the zeppelin going up in flames, yeah that was my interrogation… six times.  I could not read the suspects “emotions” at all, leaving me with 1 out of 4 questions answered correctly.  Knowing that I’m missing something in the game that could eventually lead to an undesirable outcome infuriated me.  I wanted perfection and I couldn’t achieve it.  Plus investigating crime scenes was boring and I really wanted to actually arrest people not shoot first and ask questions later.  Did no police officer or detective in the 1950’s actually arrest anyone who ran from them?  Because I had to shoot even the pettiest of felons.

LA Noir did have positive marks.  The Los Angeles landscape is beautiful and the facial animations were incredible.  The voice acting could have used some work but were good enough that you could genuinely hear the emotions the actor was trying to portray.  Although frustrating as hell, I couldn’t stop playing LA Noir.  I kept telling myself, “one more case,” like there was some light at the end of the tunnel and all my problems would be solved, but they never were and my lack of interrogation skills continued to actually get worse.  Fiance forced her hand and made me give up on being a detective.  Plus Cole was just way too intense, how can he live with himself when he’s a jerk to everyone.  How do you yell at a wife who’s husband is missing and possibly dead?  Cole Phelps is a dick.


Metro: Last Light Delayed

4 02 2012

Sad days are upon us, the sequel to Metro 2033, one of my surprise hits of 2011, has been pushed back to 2013.  According to THQ’s release schedule, Metro: Last Light has been pushed back to Q1 of 2013.  It’s sad not just because of the delay, but because the world ends in December 2012 so I’ll now never get to see what happens to Artyom, those sneaky f**king Russians, or those neo-fascist Nazis.