Gotham City Impostors Wins Heroically.

11 02 2012

Gotham City Impostors Review

I thought this day would never come.  I’ve wanted Gotham City Impostors since the first time I laid hands on it at PAX ’11, and it arrives stronger and better than ever.

Gotham City Impostors is a downloadable first person shooter arcade title brought to you from WB and Monolith.  GCI puts you in the position of wannabe Batmen and Jokers who aren’t afraid to use any means necessary to inflict pain and trauma to their enemies.  As serious as all that sounds, every character is a goof and the game has a very joke oriented feeling.  But underneath it’s cartoonish exterior is a serious FPS title.

Gotham City Impostors has 3 multiplayer modes, 1 challenge and 1 tutorial mode.  The 3 multiplayer modes include Fumigation, Psyche Warfare, and the standard Team Deathmatch.  Fumigation is a conquest/domination type mode where each team tries to capture and hold 3 points in attempt to poison the other team with toxic gas.  Classy right?  In Psyche Warfare you attempt to connect a centrally located battery  to your bases “demotivational loudspeakers”.  The demotivational infomercial music bores into the opposing teams psyche forcing them into a slap happy frenzy.  Be on your toes though, slapping can still kill.  If you’re tired of the same old grind, “Challenge” maps are available for you to improve or test your skills with gold/silver/and bronze rewards.

A huge successful portion to Gotham City Impostors, besides the obvious creative concept, is your characters “Secret Identity.”  This is where GCI far surpasses Call of Duty: Modern Warfare 3 and has it heading into the same arena as Team Fortress 2.  Loadouts, costumes, calling cards, and gangs are all customizable.  Each loadout includes weapons, support items, gadgets, fun facts, psyche profiles, and a body type that leads to almost endless possibilities and a deeply engrossing experience.  I’m a chick when it comes to customizing my characters, so I’m in hog heaven with each piece I can change on my impostors costume.  If customization isn’t your thing and you’re only content knowing you’ve slayed everything in sight,  GCI lets you check your progression to stardom with record tracking, feats of prowess, stamps of excellence, achievements and the all important leaderboards.

Gotham City Impostors isn’t all unicorns and rainbows, it does have some chinks in it’s bedazzled armor.  Matchmaking and joining a match with your party are still having issues even after the beta.  And unless your actually in a party you MUST listen to everyone speak because there is no mute player.  Seriously, no player mute.  It’s like having all the losers of American Idol in your ear and having to endure their train wreck performance.  Funny as that may sound, it’s not an enjoyable experience after about 10 minutes.  But all is not lost true believers, WB and Monolith have already detailed a piece of DLC that’s dropping sometime next month that includes a new map, weapons, a support item, costume choices, and a fun fact.  There will also be patch fixes for joining in-progress matches and the all important ability to mute players.

Gotham City Impostors is a fresh take on the first person shooter genre while still managing to stay true to it’s roots.  It’s a solid, fun, comedic title that deserves a lot of attention.  With a $15 price tag, 1,ooo character levels, and 106 downloadable cosmetic items with more scheduled to drop next month, GCI promises to make sure you never have to leave your house again.  Unless it’s to fight make believe crime in game.  Don’t try vigilante justice in a cape in real life, this isn’t Kick Ass, so behave yourself.

Gotham City Impostors scores an A.

Burke

 





The Simpsons Arcade Drops Today!!!

3 02 2012

Dropped today without much warning, the much anticipated Simpsons Arcade Game has finally hit XBLA and PSN.  The Simpsons Arcade Game from Konami brings you 4 person co-op, a “never released” Japanese version, the classic “quarters mode”, survival mode, and a free play option with unlimited continues.

I can remember dropping many a quarters into the giant 4 person arcade machine, it felt just like yesterday…well it was more like a couple weeks ago at Insert Coin(s) Las Vegas.  I did in fact play it at a youngster at Chuck-e-Cheese too.  But man, I want to humble brag about my first place standing.

Pick The Simpsons Arcade Game for 800 Microsoft Points on XBLA and $9.99 on PSN.  Oh, and for all of us Playstation Plus members, we get it for free.  Too bad I have no friends on the Playstation Network.  /sadface

Burke





Gotham City Impostors Release Date Out of the Box.

2 02 2012

Contrary to my previous beliefs, Gotham City Impostors will in fact be released this first week of February.  Per the Gotham City Impostors website you can download it for PSN on Feb. 7 and XBLA on Feb. 8th.  I’m unsure as to why the different dates, but those of you who are part of the beta should be pretty excited about this announcement.  With 1,000 levels and plenty of customization you may never have to leave your house again.

Burke





Genki Bowl VII DLC Review Is Here!

30 01 2012

Saints Row: The Third‘s first mission based DLC has arrived and conveniently so has this review.

Genki Bowl VII is here to deliver more pain for Saints Row: The Third.  For 560 Microsoft points ($7.99 in real moneys) you can have 4 added “mini-games” and 3 new homies.  Every  “mini-game” has two missions and is as explosive and exploitive as you’d expect it to be.

  • Apocalypse Genki is essentially Super Ethical Reality Climax, it’s just enough to get you excited for the what’s in store next.
  • Super Ethical PR Opportunity is an escort mission where you take Professor Genki himself from the airport to a “meet and greet” of sorts at the local Let’s Pretend.  Professor Genki is hilarious, he was always punching random citizens when I would pick him up.  His car, which you receive for completing the missions, charges up 4 flame throwers on the vehicle that charges up by hitting people on the sidewalk.  The more damage you do, the more pleased Genki is with you.
  • Sexy Kitten Yarngasm is the Mayhem mission where you destroy as much sh*t in your way as possible.  The more things you destroy in a row, the bigger combo you get, and the more subsequent points you earn.  Maybe one of the more frustrating games because apparently yarn is a difficult material to roll around.  It’s no American Gladiators cage ball…thing.
  • Sad Panda Skyblazing is a completely new game.  Sky dive through burning rings, blow up ethical tiger hot air balloons, land on rooftops to chainsaw unsuspecting mascots, then blast yourself off the roof via a cannon.  You know, normal day to day stuff.

If you just can’t get enough Saints Row, these added missions are well worth your time and money.

Saints Row: The Third’s Genki Bowl VII scores a B+.

Burke





The Muppets Invade LittleBigPlanet 2!!!

25 01 2012

I love seeing DLC like this!  Today, Media Molecule and Muppets have joined forces to bring you a DLC of epic proportions.  For $5.99 on PSN they’re bringing you the “Muppets Premium Level Kit” DLC that includes five new levels, two minigames, two creation tools, and plenty of decorations, stickers and hopefully costumes.  The two new tools you see in the trailer are the Attract-O-Gel material that sticks Sackboy to any surface such as walls and ceilings, and the Attract-O-Tweak gadget that allows you to put said sticky stuff on materials. 

As if I need more of a reason to pick up those Statler and Waldorf costumes now!  I love to be a hater, especially an old one in a balcony.  Download it today!

Burke





I Wander the Desert With Someone I Don’t Know in Journey

13 01 2012

During my exploration of the massive Sony booth at this years CES I managed to stumble upon That Game Company’s third title, Journey.  With no more than 12 people, That Game Company has managed to make some of the most interesting and creative games of the past few years.  Flow was peaceful and bright, Flower was elegant and had a masterful soundtrack, and now with their third installment Journey looks to be as beautiful as it is mysterious and allows them to delve into the multiplayer scene.

The demo Sony had available sent you through the first 3 episodes of Journey, mostly to get the feel for the game.  You can choose to use sixaxis controls or the conventional analog, the choice is yours.  The soundtrack continues to be ultra calming and matches the mood of Journey.  Rolling sands and broken temples mark your path as you collect “glyphs” to enlarge your scarf and collide with larger pieces of cloth to make bridges and solve puzzles.  The difficulty came with explaining how Journey works, rather than actually playing it.  Imagine the scarf you wear as mana, when you use your magic to jump or solve puzzles, your mana depletes.  Cloth are strewn all over the desert to replenish your mana.  With the addition of a completely anonymous drop in/out multiplayer, Journey allows you to experience the desert and puzzles in a different way.  When running with another player your mana refills simultaneously allowing you to jump higher and run faster.

The whole Journey experience is something new and refreshing.  Concerns of mine were more focused on people watching me play who continually asked where the “action” was and who do I shoot.  That Game Company knows who their audience is, and although the idea of Journey is lost to the general public, I believe fans of That Game Company will be very pleased with this brand new IP.  Expect to see Journey as a PSN exclusive sometime this spring.

Burke





Hands on With I Am Alive and Alan Wake’s American Nightmare at CES

12 01 2012

At this years CES I got a chance to preview the much anticipated Ubisoft title I Am Alive and the follow up to Remedy’s underrated Alan Wake,  the XBLA exclusive Alan Wake’s American Nightmare.  Both are slated to release this spring under XBLA’s House Party promotion.  Since I Am Alive is I believe, much less known, I went hands on and spoke with one of the lead testers to bring you all of the gritty details on this post apocalyptic survival game.

The first thing I noticed about I Am Alive is the drab color scheme of black and grays.  Don’t let “drab” turn you away though, the game graphically looks phenomenal for an arcade title.  You play as a gentleman traversing the shoddy city of Haventon in search of your wife and daughter after an earthquake decimated the city.  In the playable demo your goal is to reach your apartment in search of clues.  Exploring this dangerous terrain takes skills in managing your stamina and knowing when to run and when to fight.  You can tell right from the beginning, I Am Alive is about survival.  Your “Stamina” decreases as you climb, run and fight.  So management of this stamina is crucial for your survival.  If you take too long climbing you will fall for example.  Items are scarce, which leaves me to believe the earthquake happened a while ago, people are either scared or aggressive, each fighting to survive.  While exploring I backed away from a man just trying to protect his area of the sewer, bluffed a man with my empty pistol, and fought for my life killing one man who attacked me with the one bullet I found and “surprise attacking” another man with my machete as he came to mug me.  Ubisoft is trying to make I Am Alive THE survival title, they want you to FEEL like your struggling, yet give you just the right amount of items to be successful.  The decisions you make and management of your stamina and inventory will decide how enjoyable your gaming experience will be.  Expect to see I Am Alive available for XBLA and PSN this spring.

After a really in depth 30 minute demo of I Am Alive, I snagged the controller for a look at Alan Wake’s American NightmareAlan Wake‘s story mode was not available to demo, but instead gave you a look at it’s new horde mode.  Although you only got to test out horde mode, I was let in on some insight to Alan Wake’s American Nightmare main narrative story line.  The game is going to take place as a “Night Springs” type episode, you know that Twilight Zone type show you would see throughout the first game.  And most of you probably are aware you will be dealing with Alan’s doppelganger.  The game is dark as ever and the controls were very similar to the first game and felt accurate and smooth.  Being a fan of Twin Peaks and Alan Wake I’m really looking forward to this titles release for XBLA on February 15th.

Burke